Tuesday, 19 October 2010

kahani

Kahani was created by Meg Park, a final year student at Duncan of Jordanstone College of Art & Design. Styleish backgrounds and lighting with some great character animation.

Monday, 18 October 2010

Time tables

New Timetable



Here is the evaluation of my week 1




Friday, 8 October 2010

Timetable week1


This is my time table for this week. I shall evaluate at the end of friday.

Orange V Apple

A animation i made out of pure boredom. Starting to feel deprived of animation with all this research and stuff. Something to get me through the hard times eh.

Skill Set

Just a quick view on job prospects and skills needed for certain jobs. First of all i researched skills needed to become 2D Animator.

Essential knowledge and skills
Anatomical drawing can be less important than animation, acting and computer skills, combined with a good sense of graphic design.
Key Skills include:

  • good level of computer literacy;
  • good working knowledge of relevant graphics, animation and compositing software which, depending on the project, can include Photoshop, Illustrator, Flash and/or Cel Action;
  • ability to demonstrate an understanding of Advanced Flash including how the library works, if required;
  • strong sense of design with good line quality for Flash;
  • good understanding of the principles of animation and film-making;
  • knowledge of drawing and structure is an advantage but not always essential;
  • self-motivation;
  • ability to edit, if required, on some Flash projects, and knowledge of relevant software such as After Effects;
  • ability to take direction and a willingness to address comments and make changes;
  • ability to communicate clearly with colleagues and capacity to manage relevant aspects of production;
  • ability to work both independently and as part of a team;
  • a methodical way of working combined with an appreciation of accuracy and detail;
  • ability to deliver on schedule, working under pressure if required;
  • respect for the procedures and requirements of a particular studio or production;
  • knowledge of the requirements of the relevant Health and Safety legislation and procedures.
I personally believe i have all these skills at a an extent. Easily practising and brushing up these skills would give me a great chance to get involved in 2D animation. Though this is my second option choice.

New Start

Fresh start two my second year in FDA Animation and were up to the boring stuff already. On the bright side we do get the whole year to produce an animation instead of one month or so.. Research has begun and i have been busy writing up scripts, drawing story boards and creating characters. Im just going to go through and show some stuff that i have been up too.

Heres a script to my animation thats in production, giving you an idea.

EXT. Route 64 Sherrington Forest – Noon

(BEV) The camera tracks an old red Chevrolet truck while it makes its way along Route 64 leading into Sherrington woods. The shot cuts to the road as the truck passes over the camera, it spins to see the truck drive of into the distance (WS).

EXT. Inside Chevrolet truck

(CA) The camera then snaps to an air freshener dangling from the mirror of the truck. (CU) It then switches to the front of the truck were sits an old man peering over the steering wheel, His long beard drapes down his chest gripping the wheel tightly, matching the expression on his face. To the right of him stands a small dog against the window wagging his tale gazing out of the window.

EXT. Outside The Truck – Passenger Window

(MCU) The small dog happily and joyfully gazes out across the forest, panting against the window causing it to condense.

EXT. Inside the Chevrolet truck

(OSS) The dog gazes the lushes green of the passing fields and forest, almost as he was there himself. (mcu) The old man turns his head in disgust at the dog.

Old Man

Hmmph..

EXT. Outside the Chevrolet truck

(Cut-in) The camera switches to the wheels of the truck pull up to a gradual stop.

EXT. Inside the truck

(OSS) The small dog spins his head from the beautiful field of green to the man. The dog’s expression was full of energy and excitement. (MCU) The old man looks down at the dog, he takes a few seconds to stare and frown, he chews his tongue and exits the truck. (MCU) The dog spins in a circle and jumps up to the passenger window again looking into the field. (CI) The door lock pops up.

Ext. Outside Truck – Field – Cottage

(MS) The door opens and the dog jumps out of the truck, he takes a couple of strides towards the field. (CU) He is suddenly yanked in the opposite direction causing him to fall to the ground. The shot flips to the back of the old man holding the dog lead, he looks over his shoulder down at the dog and grunts.

Old Man

Hmphh..

(TWO-SHOT) The old man begins to walk away from the field causing the dog to be dragged until he gets his footing. The dog sulks while looking back to the field and follows the old man. The camera spins behind the man and his dog walking towards a small cottage. The camera focuses on a signpost near the path leading to the house that reads (cu) No Trespassers!

EXT. Outside Cottage – Evening

(VWS) The forest is dark, the only source of light coming from the front window of the cottage that flickers in the distance.

EXT. Inside Cottage – Evening

A tracking shot passes the interior of the cottage showing old dusty painting’s hanging. Small shelves are displaying
various ornaments and photo frames.

As the camera circles the room it passes the fireplace, the fiery logs and burning embers lighting the room, then switching to the old man sitting in a tall armchair. Next to him is a small table, which lays a chess set on top. (ECU) The man sits with glaring eyes towards the chessboard. (POV) the camera glances over the chess bored, then back to the man as he struggles to make a decision on his next move.

(WS) Across the room is an archway, the small dog slums in looking sad and disappointed. As the dog looks up in front of him hangs his dog lead. The dog then turns to the old man slowly, (CA) The old man sits oblivious to his surroundings and the dog, he continues to concentrate on his chess board. The Dog slowly stands on his back legs towards his lead; slowly he dismounts the lead form the hook that is holding it on the wall.

(MCU) The camera moves back to the old man as he continues to play his game, his expression beginning to grow ever so sharper. (POV) The man stretches to pick up his chess piece. He makes his move ever so slowly until he is shocked by the break of silence in the room of a loud thud clashing against the floor. Causing him to nock his chess pieces of the board. The man lifts out of his chair (CU) staring down gritting his teeth.

Old Man
Grrrrr!

(MCU) The camera switches to the dog that sits shaking in the corner of the room. The dog holds the lead in his mouth. The Camera switches back to the old man who loosens up and falls back into his chair lifting his head then takes a deep breath.

The man stretches to the arm of the chair to pick up the TV remote. He switches on the TV and slumps into his chair.

[News Report]

(OSS) The dog lies down turning his head away from the man and closes his eyes gradually. After a couple of seconds of silence a large blur smashes through the cabin, within a split second the room is filled with debris and the room trashed. As the debris falls the old man is gone. There is a gaping hole in back of cottage filled with smashed wood leading to the forest. Still in (OSS) the dogs head is now raised in shock, he turns his head slowly towards the wreckage.

EXT. Outside the back of the cottage

(Birds-eye) The camera views the rear of the cottage and destruction. A large mud trail leads from the wrecked cabin into the dark of the woods. The small dog slowly appears from the hole in the cabin. (CU) The dog cautiously looks around. The dog takes his first step out of the cabin, then continues to move into the forest, following the large mud trail until he disappears into the darkness.


Also to not piss about, heres a rough up model board of my character of the old man. Im not 100% sure if i am happy with the look of him and may want to have a more simplistic approach to it.



Being unsure about the style of my animation yet ive been bashing about the net looking at 2D animation to get some inspiration.

Adam Phillips – Prowlies At The River

Adam Phillips has a distinct style in which the colour schemes are pleasant and contrasting. He layers up his shading with similar colours giving depth to his environment, which can be more efficient method than painting in detail.

I believe his animation was created in flash or ToonBoom. Process of building up visuals like this is simple and can be less time consuming than the likes of Photoshop. Straightforward frame-by-frame animation has seemed to be used, maybe built up from roughs then gradually coloured into detail.

His style of character animating is much like pose to pose. His movements of his characters are not too fluent but the time-lapse sense of movement works great with his style. And with the detail he has used the visual and animation evenly measure out. This shows me that my animating does not have to be perfectly fluent to pull of a nice animation with a clear natitive.


Cyanide and Happiness – Beer Run

Cyanide and Happiness is a webcomic hosted on Explosm.net and written by four authors with occasional contributions from guests. In the animation beer run has a simplistic style. With the background made up of vectored gradient shapes and characters up off black lines. I like the simplicity of the characters facial expressions and the way they arms move giving different gestures by just using lines. This is a great technique I could consider using in my final animation as it could save a lot of time animating and make the project easier with my art skills.

I believe the aniamtion was created in flash. Posibly the backgrounds were first created then addind over the moving objects and characters in rough then finaly colouring them. The movement of the chatacters are smooth but physics not easing. I think motion tweening may have been used at times, but also frame to frame animation for the more dynamic movements. Most background movements are pose to pose, for example the car crash. I like the naritive style of Cynadise. The timing of punch lines and little humours gestures are executed at perfect times. All in all its very clear and this proves that by not using a complex animating technique it is still a contemporay powerfull process of animating.

Studio AKA – Barclay’s commercial campaign

A sporting series of indents for Barclays Commercial in which blue Barclays team outperform their purple opponents and give them a run for they money.

Another simplistic animation I really like the way the characters are designed. The different shaped characters bring a lot of dynamics to the feel of the animation. Distinctly staying close to the Barclays colours surprisingly worked well. Using bold colours and the odd gradient for shading the characters stay very basic.

During the animation he uses liquid splashes for impact of the characters when they collide which I thought was creative. The characters move with simple stick legs that change in size and they seem to be shape tweend when sharing expressions. They also seem to be moved with heavy physics with fast movement and sharp changes. I really like the humorous style and way the characters have been animated and again starting to be reassured about my opinion on simplistic styles of animating.


Happy Trail Animations – Winter

Winter is a traditional animated short by Happy Trail Animation. With the typical traditional style this animation showed some positives and negatives. I really like the animation layout and the use of ink. The detailed ink markings worked nice, with some crosshatching on the animated characters and thick lines working nice to give the animated characters a bit more fluent movement. The background all pencil drawings were a significant part with the animated character nicely blending in without any blurriness or markings producing an excellent fluency. I believe the animation production was built up of simple pencil drawings then ink drawings over the pencil work, or maybe scanned in and traced in Photoshop. This seems a very time consuming process with all the drawings, and seems to be a tad out my reach with my drawing capabilities. Though I could take some of these techniques into consideration, like the movement of the small dog and environment style. I was not to keen on the narrative and didn’t seem to clear in my opinion, maybe a bit more detail spent on the narrative like the characters and backgrounds would have been the cherry on the cake.

Happy Tree Friends- See You Later Elevator

Kenn Navarro, who co-wrote it along with Ken Pontac and Warren Graff, directed See You Later Elevator. HTF is the most watched series on the web, all-time. The animation has a clear sense of Flash animation style. The characters outlined with the comparison body colour . The characters are simply made up of rounded of lines and simple shapes. The background environments are built up over similar colour palette shapes giving it depth and proportion. If this animation was created in flash which is a possibility. I believe the characters would have been animated as movie clips or graphics then shape tweend to act as simple actions. Character movement could have also been motion tweened, though frame by frame animation also used, for example the expressions can happen very suddenly. The narrative has been kept very simple and basic, giving an easy to follow humorous enjoyment to the animation. Something I will definitely consider in the production of my animation, as simple clear narrative carried by humorous activities works extremely well.

Thursday, 20 May 2010

Maxon Body Paint


Yeahh today we got introduce to Maxon Body Paint 3D. We uploaded our models and got to play about with the interface. Most of the tools were similar to photoshop, and easy to use. Just seems weird trying to paint in 3 dimensional shapes. Looks awkward but not a bit time an practice could sort out.

Wednesday, 19 May 2010

Animating in Cinema 4d

Since I was animating a movement for every 5 frames I needed to make sure that the movement would ease in and out neutrally. By this I mean I didn’t not want one leg move faster than they other while walking. Or one hand moves faster than they other so I came up with a solution. I noticed every time I moved a foot or hand a small counter came up notifying how far I had moved the controller. (Image). So I kept note of each frame number and how far I would move it until the next pose. Here is the table I would write out calculating the distance of each movement for the hand.




So the table and diagram basically represent the movement of the hands and the distance travelled between each 5 frames. If you look you can tell by the diagram the gaps between the movements up and down they ease out to less distances. This will cause a smother movement from going one direction to another. It works in the same principle of a object slowing down like the black box diagram. It is the onion skinning of a box that falls. Notice the gaps between the rectangles get smaller as it comes to a stop. This is an easy method when your calculations are consistant and correct.







To create the loop walk I must now duplicate the timeline for the amount of times I would like the cycle to play through. I opened up the timeline window and highlight the frames. I then Ctrl and dragged out the frames copying them placing them 5 frames after the last one. I had done this a couple times.



Right now I have my frames I need to move my character in sync with steps so I can make him walk across screen. I could make him loop and use cameras but I believe this way can cause sliding and its unattractive animating in my eyes. So my idea was to key frame the character movement every 5 frames. These will be making sure during every step the foot stays in the same positions and doesn’t slide. Here you can see the path were I have key framed the final movments.

Designing a 3d Model.



So we have just been giving a brief demonstration on how to model features of the human body. Basically starting from a cube to finally finishing with your completed model. Obviously not as simple .. For example starting from the cube and working upwards first would be the foot. Using the extrude tool i would extrude out the cube creating additional cubes for toes. Or eve if your character has shoes. When extruding u can change direction shape size of the extruded objects creating your features, While working make sure i had a hyper nurb on to show the rounded finish :).

Added hyper nurb

Yeahh its not fantastic but you get the idea :)

Targets

Targets for this week and next

  • Start my 3d model
  • Rig my 3d model
  • animate walk cycle
This could be a daunting task but i am confident i can keep to my schedule.

Tuesday, 18 May 2010

Finishing the Composite


With my animation complete all i needed to do was combine the tentacle footage and the animated barrel footage. To do this i will use Final Cut Pro. I started of by dropping both the video files into the timeline. I added a a multiply layer too the tentacle video which deleted all the white and sat the tentacle on top to synchronize with the barrel footage.




I then started adding filter effects. Like An earthquake, this would build up some tension and camera shaking within the animation. I also added a color tint to add a sepia atmosphere to the animation. Also adding a color key to the e4 logo to gain transparency. Adding noise effects and slight camera movement to give it a bit more realistic look.This hides the composition ;). After key framing the effects i was finished.

Creating My Stinger

The first step to create my stinger was to shoot footage for my animation. I went down to the River Tyne in Newcastle to find some spots. I shot over 10 minutes of footage until i was happy with my 10 seconds.



Creating the composite.

Ok so i need a barrel for the tentacle to grab :) Using the tube shapes in cinema 4D i created one, adding torus shapes for small rims around the barrel giving it a bit more of an accurate look. Then Selecting some polygons and editing they position to create dents in the barrel making it a bit more realistic. then adding in a texture to finish it off.





The next stage was to make this composite convincing, i added a composite tag to the barrels to receive shadows. I then duplicated the barrels and sat them on a plane in 3d Space.




Then importing the real footage onto a plane as a background and putting in a sky i hit a problem. I wanted the barrels to sit on top the jetty. So i needed to create a layer in front of the jetty for the barrels to sit behind. Using photopshop i cut the part away from where the barrels would be situated. Imported it as a material onto a plane using alpha channel. Bosh. :D



Animating The Composite

To animate the barrel was fairly simple, all was needed it to key frame movement from the barrel leaving the jetty landing into the water. Using my animating skills and simple knowledge of physics i calculated the movements and positioning of the barrel to make it look as realistic as possible.



I hit a problem. When animating the barrel it hits the water but nothing looked to convincing as nothing covered the barrel. I added in a plane which would act as the water. Adding a composite tag to it so it will reflect shadows just as water would do :) After a few render tests and key frame editing i was happy with the final outcome!





After exporting my final bit of animation I then imported the 10 seconds into flash. As i am going to use Flash to rotoscope my tentacle onto the footage.

I started to animate my tentacle. The first step was to just get the movement nice and smooth. After the animation of the tentacle was done the next step was to create a liquid like tentacle. I added a lot of liquid effects and splashes. Using the real footage as a background i knew were bits of splashes would land onto the jetty. I then cut out parts of the tentacle were the foreground footage would be creating the final tentacle.



The next step is to combine the two final bit of footage's together. This will be on my next update.

Targets

My targets for this week.

  • Animate Purple tentacle
  • composite both real footage and animated footage
  • add in effects in Final cut
  • Add sound for completion

E4 Stinger Project / Test Animation

Here are a couple of tests I've been creating. These mainly are just to get a rough idea how the tentacle could look in my animation and react.



This was a test to see how the tentacle could look using real footage. The test is basic and fluent. But believe an organic liquid tentacle may look better.



ANother test was a thinner tentacle, and ways it could interact with objects. Also doing some animated splashes to give some dynamics to the tentacle.

E4 Stinger Project

Getting to create our own E4 stingers was a project i was looking forward to most. After the introduction to our E4 stinger project we were asked to write up our proposal and treatment which explain the client what ideas i have come up with and what inspired me:




War Of The Worlds

The movie features an alien menacing creatures that invade earth. The machines move very slowly but have organic like tentacle legs and arms. Though the machine can move very slowly the tentacles can move a great distance at great speed. I will refer to this movie when creating test animation for tentacles and maybe do some rotoscope work.

Spiderman – Venom

Having my tentacles I did not want to create something simple and plain. I came up with an idea and way of using liquids. I suddenly came up with the idea of using heavy oil like liquid, which drips from the tentacle. Similar to the style in which the character Venom was made, in the movie Spiderman. I believe this would give off some great visuals and give a bit more depth to my animation by splashing the liquids about.

Cloverfield

With the two main elements of my animation thought up I began to think of a style in which the animation could be viewed, this making the animation more convincing to the audience. I thought about the movie Cloverfield, and the ways the filmmakers have used the camera. The method they have used is "Shaky Camera" style. The movie being recorded by a hand held video camera. Being shot by one of the characters in the movie. Within the movie and action the camera style remains the same. It is a cinematographic technique where stable image techniques are dispensed with on purpose. The camera is handheld, or given the appearance of being handheld, and shots are limited to what one photographer could have accomplished with one camera. Shaky cam gives a film sequence an ad-hoc, electronic news-gathering, or documentary film feel. It suggests unprepared, unrehearsed filming of reality, and can provide a sense of dynamics, immersion, instability or nervousness. This exactly being how I would like the audience to feel and react. Using simple camera tracking or even in a heavy style more like the “Shaky Camera” I can give a close convincing feel to my animation.

The aim of this project is to produce a stinger for the channel E4. By combining real footage with animation I will produce something realistic that will shock and excite the viewer.

The main concept of my story is to have a video camera to film the scenery at the River Tyne. When filming they focus onto a an oil slick in the water after a few bubbles large tentacles will burst out of the water waving about, one tentacle will launch something towards the camera. The camera will fall into a distorted screen flashing up onto the E4 Logo.

Inspired by the Wayne horse rotoscoping work and the camera tracking in the movie Cloverfield adding these together to produce an accurate outcome. By using real footage and using the rotoscoping technique, composite 3d animation and camera tracking. Then adding in effects to finish of the animation.


Making It Happen

A time plan will be an essential part of my production, this making sure my pre and postproductions tasks and deadlines are met. To ensure this I have created a timetable to keep me on track.

Budget

The budget for my animation will be low. Programs and software are all available free of use and equipment rental free of charge. Many benefits will be gained from this project, having E4 showcasing my work to a wide audience. Exhibiting my work it could be entered into festivals benefiting E4 and me. With the project being very popular it is a great opportunity to produce something inspirational as the brief guidelines are not as strict and are flexible. A range of E4 stingers have been created, which all range in different media and themes but all resulting in raising awareness for E4 and the animator.

Referring to the theme of this animation will be applicable to the audience. Everybody has watched movies and has seen CGI at one point in there life even if they did not realize. Also most people have shot they own video footage from video cameras to mobile phones. Everyone knows capturing something no matter how spectacular, funny, shocking or crazy it is like a memory. My animation should appeal to the audience and give of the feeling as this has been captured in everyday life.

Marketing

The main marketing for my animation will be the Internet. Many art and animation based websites can be used for showcase. Other than that I believe E4 will be to produce any extra marketing or merchandise if my animation was successful. With no limits and room for flexibility my animation will fit nicely into these themes as long as it’s not unpleasant or contain any explicit content and is 10 seconds long containing the E4 Logo.


After writing my treatment i decided to do my research and came across some interesting idents :)

A series of idents which caught my eye were a series of idents by Umeric, initially created for the re-branding of MTV in Australia and now in Europe. These seem to be based around the themes of "Aggressive", "Calm", "Lively" and "Organic" Using 3D modeling in Cinema 4D with a fresh and innovative look.




I am now going to begin some test animation to see which tentacle is going to work the best for me. This will be my next update.

Targets

Target for this week

  • Complete research
  • Presentation
  • Shoot footage
  • Begin test animation

Wednesday, 12 May 2010

Targets

Targets for this week

  • Begin 3d modeling
  • Test out new techniques
  • finalize storyboards
  • Create final render of room

AD102

Ad102 was my very first introduction to Cinema4D, and did not want to waste any time in getting stuck in :). Time management was vital so keeping track on what i had to do. And that was to finalise my story boards.

I then began to explore Cinema 4d. Getting to grips with the basic use of shapes creating objects.





These just being some of the stuff i made. While creating these i decided to create the room for my animation. Using the internet as a good learning source. I learned how to combine Adobe illustrator with Cinema 4D. Using illustrator to create complex shapes and using the save option to create more advanced shapes in Cinema 4D.





Through the process of learning new modelling tips and techniques i tried out texturing. This was pretty simple, was basically a case of loading up a custom or default texture and dragging and dropping onto surfaces.



Final Look



With the knowledge of very basic modelling and texturing i decided to attempt to do my animation in Cinema 4D and continued to model a 3d room environment for my animation to take place in. Using these methods i continued to model and add to my room over time.





Finished Room



That week was very beneficial as i learned allot of new skills and techniques for cinema 4D, both from the lecture and internet.

With my room finished I finalised my story boards again as i had time just to give them a 3d more feel.





By this point i was commutable with time, and decided to start on my animatic. By looking at my storyboard i had worked out mathematically how long each scene would last. Click the link to see the animatic - http://swfbox.org/view/exg0um

Next step was the assets to animate our 2d characters on cinema 4d. We were showed a simple way how to prepare and animate our characters. We were taught to create alpha channels of our characters in a png, this way we could inverse the alph channel to create transparency round our 3d characters. For Example:



and



The black would be reversed and would cut round the colour picture in cinema 4d when placed onto a plane. We repeated the process for Every frame of movement ! Yes VERY time consuming.

Rotoscope Final Animation


Really happy with the outcome of the animation. I thought
i included allot of what i researched. The way the rotoscoped
characters moved in the run and walk cycles. Also the simple
expressions from my characters, though i do think they could
have been more time spent on expressions and actions. And
the liquid of the water and blood i thought i potrayed really well.
It was not rotoscoped but watching Grant Orchads paintball
animation inspired me alot. Only thing that i didnt like was the story.
Next time i will think more of a script and different options
available to make things work easier and more time consuming
incase i run into any problems. I organised my time really well from
day one to finish.

Rotoscope part 2

The next initial step of my project was design storyboards. After doing this i started to practice some rotoscope techniques to create movie clips for my animation which will act as props for my final animation.

Here are a few.

Most of the cycles were kind of based of Preston Blairs work.

My next step was to start my animation. I decided to use Adobe Flash. as i am familiar with the programme and confident in producing an accurate outcome. A few things inspired me for my characters and style.


Characters - Cynadise and Happines



Liquid - Grant Orchad

Rotoscope project


The first project in my FDA animation course was based around rotoscope work. Basically being introduced to and a little bit of history of the subject. Research was around first forms of animation with likes of the zoetrope. I took to the project straight away and to tried my best to make a first impression, to show of my knowledge and skill of animation. In the first week or so i concentrated on my research, this led me to allot of loops and walk cycles which i decided to give a go. I done this by taking photo stills of poses i believed would make up a walk cycle or loop using the rotoscope method. For those who are unfamiliar with it, it involves taking live action footage, say, of two people dancing, and basically tracing the figures frame by frame, so as to create a more true-to-life illusion of movement. It's a technique that Disney has used for decades, but the purpose has usually been to enhance the quality of the animated sequence, not to replace more traditional methods. Sometimes, the frames are reduced from 24 frames per second of live action footage to to 20 frames of animated footage, to alleviate the labor intensity while maintaining the smooth lifelike qualities.

Frames

I would then use the rotoscope technique to get a rough idea of the walkcycle

Inbeetween

After that i would fit in extra keyframes calculating the movement and physics to smooth out a walk cycle.

Finished Walk

I believe this is an accurate process for beginners to animation, or it can be used to produce some extremely accurate. Using this same process but with a video camera can produce some accurate outcomes. Like this animation by. Max Fleischer



Overall i believe my progress up to this point has been consistently good. Though i believe i am familiar with these process which have done in the past. This gives me a positive attitude to start my final piece.

Wednesday, 5 May 2010

Character Design Work.

I decided to do some character design to see if i could create my own basic character or even comics. Inspired by Cyanide And Happiness



The sketch's i started to do were all based round a simple stick figure, too see how much emotion, movement and facial expressions can express such a simple character. Ill show a few examples:





Heres the Album -


These characters in general were inspiration for my first Degree project.

Targets

Targets for this week and next

  • Character design research
  • Character design
  • practice and test animated movie clips and walk cycles
  • start and finish animation

Tuesday, 23 March 2010

Flash Animation

During my animating in pivot I did proceed over to Macromedia Flash (Adobe Flash). I learned allot of my skills the same way I did in pivot. Practice and practice while learning new techniques. There are mounds of work that I was inspired by and could list it all day. Here is a list of a few animations I made in flash.

Playing Around In flash.

Some of these will be pivot and some flash. But was like a basic intro to the program.



First Feature flash. War

A war animation i made for a final project in My A-Level B-tec course in Design.



Kick.

Small animation made in my own time while at college



More recent flash work has been made but i will showcase that in my next update for the the first project of my Foundation Degree. :)

Also some video editing i did to get the hang of video editing software and sound/music syncnorizing.



Pivot Stick Figure



Pivot Stickfigure Animator is a great application that allows you to create stick figure animations that range from the simple to impressive - with a little time and patience. Working on the normal basics of stick figure animation, create individual frames of action and then view them in sequence, producing the animation. Think of a story, design the frames and watch your work ofart in action! Of course, you can modify each Pivot Stickfigure Animator frame in any way you want, using some of the pre-set characters, creating your own, adding color and changing the background with your own creations. Once you are happy with the animation, hit play to see how it's turned out. You can view the frames in miniature, editing, moving or erasing them as necessary. Once finished, you can save the Pivot Stickfigure Animation as a .GIF file. There aren't many configuration options apart from ones relating to the stick figures themselves, but I didn't notice anything I would really like to change. Creating a cool animation takes time and patience, but the process is fun and challenging. Pivot Stickfigure Animator is a winner all around!
I then went on to use this for many years and thrived on becoming better and better. With the help from different communities and forums such as www.darkdemon.org i learned new techniques and skills as-well as sharing my own.





Through the years I created more and more projects and better aniamtions.

2005-2007

Heres a group of my first animations, these were create about a year after discovering pivot and as i got the grips of animating.



2007-2008

Another small group of my animation i like added into another compilation.



2008

Through the year i became less interested in the adolescent way of animating and wanted to peruse my animating skills into fairly more advanced software like flash, which i will talk about later. This was the reason in animating in pivot less and less. But i released that i could create better animation by animating less and spending more time on one animation in pivot. Obviously :P.

These were basically one animation for each main animating event at darkdemon,org which were my last two animations in pivot. :(



2009

Last animation made :(

Beginning of Animation


New to making blogs i am going to get straight to it and tell the stroy of my work. Being inspired by the stick animation games Xiao Xiao. PLaying these games i always thought of how these were made if if i was capable of making similar games are animations. I decided to research animating programs and software through websites and animating forums until i came across free animating software called 'Pivot Stick Figure Animator'.